![]() Step 8: So, the Standard brush is the default brush in Zbrush and it displaces the vertices outward giving an illusion of a clay build-up to a sculpture. Step 7: Let’s start with the first brush which is Standard. Also, press Floor to activate the perspective floor grid which can be activated per axis, and by default, Y-axis is enabled. Step 6: Enable the perspective button to which will apply perspective foreshortening to a 3D object. ![]() Also, when you place a primitive 3D object in the edit mode it will automatically be cloned in the tool palette. This mode will allow you to sculpt the 3D object. Step 5: After creating the sphere go to edit mode. ![]() Step 4: Then drag the tool inside the viewport. ![]()
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